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Inside HSM Oxford

Stories from the History of Science Museum, University of Oxford

Events

Eclipseometers are go

20 March 2015 by Scott Billings 1 Comment

Eclipseometer

By Scott Billings

Eclipse SJThe Moon came, the Moon went, and for a brief moment we were reminded that we inhabit a lump of rock floating in the middle of space. The word ‘eclipse’ derives from the Greek ekleipsis, which means an abandonment, or forsaking. When the Sun is obscured from view in the middle of the day, that’s rather how it feels.

But it’s also very exciting, so the MHS team headed out to the Sheldonian courtyard next door to witness today’s partial solar eclipse. The short video below shows what we managed to see through a pair of binoculars, with the image projected onto some card. There was also an impressive array of pinhole cameras and a mini camera obscura, all of which managed to produce an image of the Sun and Moon at some point.

Sadly, no one brought their 18th-century “Eclipseometers“,  like the one at the top of this post, but our assistant keeper Stephen did grab a nice photo of the eclipse nestled amongst Oxford’s ‘dreaming spires’. Until 2090, that’s your lot.

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Posted in: Events, MHS News Tagged: solar eclipse

A Spectrum symphony

2 December 2014 by Scott Billings

Matt Westcott notes crop

It doesn’t often find its way into lists of the most influential books of the 20th century, but the ZX Spectrum BASIC programming manual has to be up there, for putting countless thousands of youngsters on the path towards a future career in computers.

Matt Westcott revisits this great work with a particular ambition in mind…

Everything about the Spectrum’s design invited curiosity about programming. Switching on the computer would drop you into the BASIC environment, where pressing a key would immediately produce a corresponding keyword like PLOT or NEW – all helpfully printed on the keyboard. Even if you were only there to play games, you still had to negotiate your way to typing LOAD “”, and get a taste of talking to the computer in commands. (If you could tell it to play a game, what else could you tell it to do…?) The Spectrum manual took this spark of curiosity and ran with it, giving its readers a gentle, accessible introduction to the world of programming.

The Spectrum and the manual

The Spectrum and the manual

Chapter 19 of the manual introduced readers to the Spectrum’s modest sound capabilities. A command like BEEP 1,0 would produce a single electronic tone from the Spectrum’s built-in speaker. String enough of these commands together, with different numbers corresponding to different note lengths and pitches, and you could pick out a melody, as the manual demonstrated with a few bars of a theme from Mahler’s first symphony (bearing a certain resemblance to Frere Jacques).

Assembling a complete tune like this was painstaking work, hunched over that rubber keyboard with a page of sheet music and a chart of note values – and so it was with a cheeky sense of humour that the author added an ‘Exercise’ at the end of the chapter:

Program the computer so that it plays not only the funeral march, but also the rest of Mahler’s first symphony

Programming the ZX Spectrum was painstaking stuff

Programming the ZX Spectrum was painstaking stuff

Even if anyone had the patience to attempt this back in the day, they would almost certainly have run into the Spectrum’s memory limitations. Feats of extreme patience were nothing unusual to Spectrum programmers, though: creating any kind of fast-paced arcade game meant leaving behind the friendly world of BASIC programming in favour of low-level machine code, where a simple programming error could crash the computer entirely and force the programmer to load their work in from tape all over again. In the early days, before programming tools had been perfected, entire games like Sandy White’s 3D Ant Attack were written entirely on paper and then keyed into the computer as thousands of hex codes…

Like the rest of us, those programmers moved on to better, faster, friendlier computers, and were probably quite glad to gain the conveniences of hard disks and real text editors. For hobbyists like me who still do Spectrum programming for fun, though, it’s the best of both worlds – thanks to those home comforts, the internet, and 30 years of accumulated knowledge about the Spectrum’s hardware, it’s possible to tackle these technical challenges without needing the patience of a saint. And that brings us to a December afternoon in 2014 at the Museum of the History of Science, where we’ll attempt to turn that jokey comment in the manual into a reality, and host a ZX Spectrum performance of Mahler’s first symphony.

Taking that challenge on today, we have the distinct advantages of an internet where classical music is readily downloadable in the form of MIDI files, and modern computers that can do the number-crunching to turn them into our desired format. Nevertheless, the resulting programs are things that someone could – in theory – have typed into their Spectrum back in 1982.

We’re doing it with a 21st century twist though: at the event I’ll be joined by Dylan Smith, creator of the Spectranet interface which plugs into the back of a Spectrum and allows you to hook it up to the internet. We’ll be using these interfaces to link up the Spectrums and allow them to keep time with each other. That way, we’ll be able to play not just the melody, but the whole orchestral arrangement – and hopefully, arrive at a result which does justice to both Clive Sinclair and Gustav Mahler!

See Matt program, perform, and conduct this incredible feat at our Geek Out! event on Saturday 6 December, 10am-5pm.

Matt Westcott is Oxford-based web developer, demoscener and Spectrum obsessive, dedicated to making technology do stuff that it patently shouldn’t.

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Posted in: Events, Exhibitions Tagged: 8-bit, BBC Micro, Geek Out, Mahler, Matt Westcott, museum, music, retro gaming, ZX Spectrum

Illuminating objects

28 November 2014 by Scott Billings

Sketch

By Hannah Eastwood

Last Friday evening saw many of Oxford’s cultural venues, including the University museums, hosting late-night events to celebrate the city’s annual Christmas Light Festival. One of the standout contributions to the evening was work completed by local primary school children along with the museums’ six HLF Skills for the Future trainees.

The aim of the project was to build six lanterns, one to represent each of the Oxford museums and collections – the Ashmolean, Pitt Rivers Museum, Museum of Natural History, Museum of the History of Science, Museum of Oxford, and the Botanic Garden and Harcourt Arboretum. The finished lanterns were to go on display as part of the Light Festival on Friday 21 November.

Fire clock

Dragon fire clock (inv. 46586)

As one of the HLF trainees working on this project, I wanted to share our experience of conceiving, developing and building these wonderful lanterns. A group of six children from each school came to visit the museums to select their favourite object from a set prepared by each HLF trainee. The selected object would be the inspiration for the final lantern. For the Museum of the History of Science the chosen object was the beautifully striking dragon fire clock above.

Pupils work on their lantern constructions

Pupils work on their lantern constructions

The real hard work began when we visited the schools to start the construction of the lanterns. We all had very limited experience working with willow, but our lead artist Nikki Gunson thankfully has a lot more experience creating fantastic willow lanterns. Nikki was able to draw up plans for our museums’ selected objects and it was our task to devise a session plan from these designs and to divide up the work for each child.

In my group, we worked with around 15 children at a time, swapping groups so that each child could create a section of the dragon that they would be able to identify as their own once it was finished. The children loved working with the willow and especially enjoyed the more complicated tasks such as sawing the bamboo and creating complex shapes from the design.

Due to the complexity of the design we didn’t manage to cover the willow structure with the paper and glue; this work was completed by a team later where finishing touches and messy glue was applied. It’s a difficult process, where pieces of paper are covered in waterproof PVA glue and then laid on to the willow. The paper needed to be kept taut so not to lose the shape of the dragon underneath.

Building the frames

Building the frames

Nikki Gunson then worked her magic on the completed lanterns: a fancy lick of paint and they were ready for public display on the lawn outside the Museum of Natural History!

Finished lanterns

The finished lantern outside the Museum of Natural History

The six schools taking part in the lantern project were Bayard’s Hill (Museum of Natural History), Wood Farm (Museum of the History of Science), John Henry Newman (Botanic Garden), Rose Hill (Museum of Oxford), Blackbird Academy Trust (Pitt Rivers Museum), and Cutteslowe (Ashmolean).

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Posted in: Education at MHS, Events, Outreach Tagged: Christmas Light Festival, HLF Skills for the Future, lanterns, museums, outreach, trainees
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